Lord Of Streets
Devlog
- November 27, 2024 by Humblebats#game development, #Godot, #game prototype, #random character, #parallax background, #city design, #game backgrounds, #street empire, #production elements, #beauty indicator, #maintenance indicator, #customer attraction, #safe streets, #unsafe streets, #game design, #urban simulationThese days, I've been focusing on starting the development of the first prototype. I've been working on creating a random character and getting it to move in a Godot scene. After achieving this, I rea... Continue reading
- November 25, 2024 by Humblebats#Game Development, #Indie Game, #Lord Of Streets, #Prototype, #Aseprite, #Pixel Art Animation, #Game Marketing, #Itch.io, #Domain Setup, #Indie RPG, #Game Dev Tools, #Functional Prototype, #Animation Workflow, #Indie Game Marketing, #Game Development JourneyThe goal right now is to develop a functional prototype of the basic features that Lord Of Streets should have. I know the animation isn’t perfect, but I think it should work for the prototype. Plus... Continue reading
- November 24, 2024 by Humblebats#Game Development, #Indie Game, #Lord of Streets, #Godot Engine, #RPG Development, #Isometric Games, #Side-Scrolling Games, #Solo Developer, #Pixel Art, #Aseprite, #Affinity Designer, #Devlog, #Beginner Game Dev, #Video Game Programming, #Indie RPG, #Story-Driven Games, #Single Player Games, #Indie Dev Journey, #Game Design, #Pixel Art RPGEverything practically starts with a git init , marking the beginning of the development of Lord Of Streets . I chose Godot to begin this development because I consider it a solid option nowadays. Mor... Continue reading